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AP Physics 1: Algebra Notes

1.5.5 Projectile Motion as Two-Dimensional Motion

AP Syllabus focus: ‘Projectile motion has zero acceleration in one dimension and constant, nonzero acceleration in the other dimension.’

Projectile motion is best understood by splitting a two-dimensional path into two independent one-dimensional motions. This makes the curved trajectory predictable using simple constant-acceleration ideas, without needing calculus.

Core idea: two independent directions

In ideal projectile motion (neglecting air resistance), the motion separates into perpendicular components that do not affect each other:

Pasted image

Four-panel diagram showing (a) the full 2D trajectory with vxv_x and vyv_y components, (b) constant horizontal motion, (c) changing vertical motion with vy=0v_y=0 at the peak, and (d) recombining components to get the total velocity vector. It reinforces that only the vertical component changes due to constant downward acceleration ay=ga_y=-g, while ax=0a_x=0 keeps vxv_x constant. Source

  • Horizontal (x) direction: zero acceleration, so horizontal velocity stays constant.

  • Vertical (y) direction: constant, nonzero acceleration downward due to gravity.

This is exactly what the syllabus statement means: one dimension has a=0a=0, the other has constant a0a\neq 0.

Modeling assumptions used in AP Physics 1

Projectile motion problems typically rely on these assumptions:

  • The object is treated as a point mass (no size or rotation effects).

  • Air resistance is negligible, so gravity is the only force after launch.

  • Gravity is constant and downward near Earth’s surface (often use g10 m/s2g \approx 10\ \text{m/s}^2 if specified).

  • Choose a coordinate system with +x horizontal and +y upward (most common).

Projectile motion (ideal) defined

Projectile motion (ideal). Motion of an object that, after launch, moves under the influence of gravity alone, producing constant downward acceleration and no horizontal acceleration.

Components: what stays the same and what changes

A key skill is keeping track of what can change in each direction.

Horizontal component (x)

  • ax=0a_x = 0 at all times.

  • vxv_x is constant, so equal to its initial value v0xv_{0x}.

  • Horizontal displacement grows linearly with time.

Vertical component (y)

  • aya_y is constant and downward, so ay=ga_y = -g (if +y is up).

  • vyv_y changes by equal amounts in equal time intervals.

  • At the highest point of the trajectory:

    • vy=0v_y = 0

    • but aya_y is still g-g (acceleration does not “turn off”)

A common misconception is that acceleration is zero at the top; only the vertical velocity is zero there.

Pasted image

Position–time and velocity–time graphs for a vertically launched projectile under constant acceleration. The vy(t)v_y(t) graph crosses zero at the top of the motion while maintaining a constant (negative) slope, illustrating that acceleration remains constant even when the instantaneous vertical velocity is zero. Source

Relating launch speed and angle to components

Launch conditions are usually given as an initial speed v0v_0 at an angle θ\theta above the horizontal, which must be resolved into components.

v0x=v0cosθv_{0x} = v_0\cos\theta

v0xv_{0x} = initial horizontal velocity (m/s)

v0v_0 = initial speed (m/s)

θ\theta = launch angle above horizontal (degrees or radians)

v0y=v0sinθv_{0y} = v_0\sin\theta

v0yv_{0y} = initial vertical velocity (m/s)

ax=0,ay=ga_x = 0,\quad a_y = -g

axa_x = horizontal acceleration (m/s2^2)

aya_y = vertical acceleration (m/s2^2)

gg = gravitational field strength near Earth (m/s2^2)

Once components are found, treat x and y as separate 1D motions that share the same time tt.

The x- and y-motions are independent in cause, but they stay synchronized because they occur over the same time interval.

  • Use the vertical motion to determine key times (time to peak, total flight time).

  • Then use that same time in the horizontal motion to find horizontal displacement.

Symmetry (only for same launch and landing height)

If a projectile lands at the same vertical level it was launched from (and air resistance is ignored):

  • Time going up equals time coming down.

  • The speed on landing equals the launch speed, but the vertical component reverses sign.

  • The trajectory is symmetric about the peak.

If the landing height differs from the launch height, the motion is still component-based, but the symmetry statements above no longer apply.

What “range” means in this context

Range is the horizontal distance travelled during the time the projectile is in the air. It depends on:

  • initial speed and angle (through v0xv_{0x} and v0yv_{0y})

  • gravitational acceleration

  • whether launch and landing heights are the same

  • total time of flight determined from vertical motion

FAQ

It’s a simplifying model so only gravity acts, making $a_y$ constant and $a_x=0$.

With air resistance, $a_x$ becomes nonzero and $a_y$ is no longer constant; horizontal speed drops quickly and the path is not symmetric.

Yes, in the ideal model. Height only affects the vertical motion’s time in the air.

As long as air resistance is neglected, $a_x=0$ regardless of starting height.

Pick +x along the main horizontal direction of motion and +y upward.

Set $y=0$ at launch or at ground level, then keep $a_y=-g$ consistent with that choice throughout.

At equal heights, the speed is the same (though the vertical velocity has opposite sign).

This follows from symmetry under constant $a_y=-g$ and unchanged $v_x$.

Because the velocity direction changes: $v_x$ stays constant while $v_y$ changes due to $-g$.

A changing velocity direction produces a curved path even when one component of acceleration is zero.

Practice Questions

(2 marks) A ball is launched and moves as an ideal projectile. State the acceleration in the horizontal direction and the acceleration in the vertical direction (take upward as positive).

  • ax=0a_x = 0 (1)

  • ay=ga_y = -g (or “constant downward gg”) (1)

(5 marks) A projectile is launched with speed v0v_0 at angle θ\theta above the horizontal from level ground and lands back at the same level, with air resistance negligible. Explain, using component reasoning, why (i) the horizontal velocity is constant, (ii) the vertical velocity changes, and (iii) the time to rise equals the time to fall.

  • Identifies only gravity acts after launch, so no horizontal force ax=0\Rightarrow a_x=0 (1)

  • Concludes vxv_x is constant because ax=0a_x=0 (1)

  • States gravity provides constant downward acceleration ay=ga_y=-g (1)

  • Concludes vyv_y changes due to constant nonzero aya_y (1)

  • Uses symmetry about the peak for equal start/end height: vyv_y changes from +v0y+v_{0y} to 00 in same time as from 00 to v0y-v_{0y} under constant g-g (1)

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